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November 17, Archived from the original on December 24, Retrieved April 6, March 10, Archived from the original on September 21, Retrieved January 15, Archived from the original on February 18, Retrieved October 25, Archived from the original on October 5, Retrieved October 22, Archived from the original on May 18, Archived from the original on December 21, Retrieved November 15, Archived from the original PDF on January 27, Electronic Gaming Monthly.

Ziff Davis. December Colonel Campbell : Snake, I'm sorry I kept a lot of things from you. Archived from the original on April 9, Retrieved January 12, Archived from the original on October 18, Archived from the original on January 30, Solid Snake : Naomi!

The chief! What happened? I don't know. It looked like a heart attack but Colonel Campbell : Okay Snake. I'll be frank. A person very dear to me is being held hostage.

And my niece was one of those called in as an emergency replacement. He died in the Gulf War. Since then I've been watching after her.

That's what I trust about you. It's what makes you human. Please Snake. Save my niece Meryl. Solid Snake : Colonel!

Are you listening? Now he's dead too! For example. But we won't be able to tell without doing an autopsy. Master Miller : The cause of death. Deepthroat : Snake, be careful!

There are Claymore mines around there. Use a mine detector. The informant from the Watergate scandal? Are you nearby? There's a tank in front of your position waiting to ambush you.

Solid Snake : Gray Fox Colonel, that ninja is Gray Fox. No doubt about it. You of all people should know he died in Zanzibar. Liquid Snake : There definitely is a resemblance.

Don't you think, little brother? Or should I say big brother? I'm not sure Anyway, it doesn't matter. You and I are both the last surviving "sons of Big Boss".

Liquid Snake : We're shorthanded, so make this little torture show of yours as short as possible. This is an interrogation.

A 90s Kid. Vulcan Raven : You are a snake which was not created by Nature. You and the Boss The man who you saw die before your eyes It was Decot Octopus.

He was a master of disguise. The path you walk on has no end. Each step you take is paved with the corpses of your enemies. Their souls will haunt you forever Hear me, Snake!

My spirit will be watching you! Computer : PAL code number three confirmed. PAL code entry complete Detonation code activated.

Master Miller : Without the detonation codes, we had to find some other way. That's when I decided Just to get me to input the detonation code!?

He's been dead for at least three days. I didn't know because my Codec link with Master was cut off. But Mei Ling said his transmission signal was coming from inside the base!

Liquid Snake : We were created to be that way. That's what the project was called. It started in s. Their plan was to artificially create the most powerful soldier possible.

The person that they chose as the model was the man known then as the greatest living soldier in the world Liquid Snake : You were sent in here to kill us so they could retrieve Metal Gear undamaged along with the bodies of the genome soldiers.

From the beginning, the Pentagon was just using you as a vector to spread FoxDie! Solid Snake What happened to the air raid and the nuclear strike?

The Fs and the B2 Spirits have returned to the base. Once again, I have complete authority over this operation.

I better not show my face around here. You two officially died after your jeep sank into the ocean Revolver Ocelot The vector? Yes sir, FoxDie should become activated soon Right on schedule.

Yes, sir. I recovered all of Rex's dummy warhead data. No, sir. My cover is intact. Nobody knows who I really am. The inferior one was the winner after all.

That's right. Until the very end, Liquid thought he was the inferior one. I agree completely. It takes a well-balanced individual No one knows that you were the third one Thank you.

Archived from the original mp3 on July 22, Kojima : "Metal Gear" is as it is, and "Solid" has a deep meaning.

Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure.

Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those.

And, of course, Solid from Solid Snake. Gamers Today. Archived from the original on September 27, How Real is Metal Gear Solid?

Electronic Gaming Monthly, December , p. Archived from the original on November 30, Retrieved November 14, July 9, Archived from the original on July 16, Retrieved July 19, Millennium Publications Inc.

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Junker HQ. Archived from the original on June 18, Retrieved June 9, Archived from the original on March 2, February 5, Archived from the original on April 3, Retrieved March 28, Archived from the original on June 20, Archived from the original on May 12, Retrieved August 16, PlayStation Blog.

Sony Interactive Entertainment. Retrieved February 26, PlayStation Blog in Japanese. October 29, Archived from the original on August 16, Weekly Famitsu.

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Japan: King Records. Archived from the original on January 6, Archived from the original on January 2, Silver Bullet Comic Books.

Archived from the original on November 8, IDW Publishing. Archived from the original on March 15, Archived from the original on September 1, Retrieved October 29, Archived from the original on July 7, Archived from the original on January 10, Del Rey.

Kadokawa Shoten. Archived from the original on June 1, Archived from the original on November 16, Archived from the original on March 19, Retrieved March 3, Archived from the original on November 14, Future Publishing.

November Retrieved April 15, Archived from the original on June 2, Game Revolution. October 1, Archived from the original on February 19, Retrieved February 19, Archived from the original on November 12, Retrieved October 28, Archived from the original on June 14, Next Generation.

Imagine Media. Official U. PlayStation Magazine : Also, her abilities were dependent on her being exposed to water and direct sunlight, the latter of which allowed her to recover almost instantly, even from suffocation.

Her own strain also gave the ability to camouflage not only her skin, but also phase in and out of visible spectra, as her clothes can also appear invisible.

She could also apparently use some limited form of intangibility, allowing her to escape from restraints while her powers were active. This appeared to be the parasites manipulating her density, mass, or state of matter, allowing her to become partly gaseous.

This particular trait was common among the Skulls, no matter the type, and it seemed to allow them to move at greater speeds that humanly possible.

Her visual acuity was such that she could spot individual blades on a helicopter when they were at full speed, which could combine with her speed to allow her to even shoot in between them.

Ocelot also remarked on her depth perception, saying that both of her eyes were "master eyes" in terms of focusing on a target, or multiple targets.

Her strain left her mind intact, rendering her far more effective and deadly than the Parasite Unit themselves.

Due to her injuries, the parasites compensated for her burned epidermis, giving her the ability to "breathe" through her skin rather than her lungs, negating any problems that could come from sway that could be the result of breathing too much while sniping, but also requiring her to wear as little clothes as possible, as covering her skin would suffocate her.

Also, submerging her in water could suffocate her like normal humans, though exposure to direct sunlight would immediately resuscitate her. As additional aid, the parasites compensated for the digestive organs she lost from her burns, enabling her to "drink" through her skin when showering so long as she did not move too much while in fresh water saltwater burning her instead , as well as receiving carbohydrates through photosynthesis, much like The End.

She also gained a superhuman perception of space, being able to accurately shoot an unguided bullet with pinpoint accuracy to kill a fighter jet pilot at a great distance, compensating for bullet drop and wind speed while both the jet and the helicopter she was in were moving at mach speed and taking evasive action, respectively.

She later demonstrated this ability to Diamond Dogs when she managed to shoot bullets from a revolver supplied to her by Ocelot through one of their chopper's rotor blades and having the bullet pass through the rotor blades while they were moving, when the latter tried to convince Miller to let her join Big Boss in a mission.

This came at a cost, however; the mutant strain had been implanted with Skull Face's directive to become a lethal contagious form should she ever attempt to communicate in English, and the contagious form would force her to carry out her mission of killing Big Boss regardless of her wishes.

In fact, she had the only example of English mating pairs of vocal cord parasites to be carried by a person until Eli infected his island.

Quiet first appeared in the Spike Video Game Awards trailer for The Phantom Pain , where she is briefly seen on fire inside the hospital.

Quiet's likeness, voice, and motion capture was provided by Dutch model and actress, Stefanie Joosten. When asked about Quiet during a interview with Famitsu , Hideo Kojima replied: "In the game, Quiet is the main heroine.

Whether she is friend or foe has yet to be revealed so I had to be careful when casting her role. MGS normally has old timers and old guys laughs. Stefanie is very skilled in action but since she never held that type of gun, we asked her do some training at home.

On September 6, , in response to the mixed reaction concerning Quiet's characteristics, Kojima clarified exactly what he meant when he asked lead designer Yoji Shinkawa for a "more erotic" character.

What I'm really trying to do is create unique characters. One of those is, of course, Quiet. She's a really unique character, I wanted to add that sexiness to her.

It wasn't really supposed to be erotic, but sexy. Sexy could be for guys, weapons, vehicles, it's really that characteristic.

When asked for her thoughts on Quiet's design, Joosten stated, "Of course, I was surprised to see Quiet's outfit at first. But, you know, it fits in the Metal Gear universe, I think.

I don't think I'm allowed to say a lot about this, but, well, Mr. Kojima has his reasons for deciding why Quiet [is] wearing what she's wearing.

Players will just have to look forward to that. On September 8, , Kojima stated, "I know there's people concerning about 'Quiet' but don't worry.

I created her character as an antithesis to the women characters appeared in the past fighting game who are excessively exposed.

On November 7, , some concept art for The Phantom Pain was leaked on the Tumblr account "european-extreme. Strangelove , and one that, while overall similar to her final design, was also topless, albeit obscured somewhat by her harness.

The latter two also had a cigarette box misspelled "Tabaco" strapped to her arm, as well as an artwork of her sitting and smoking a cigarette, implying that Quiet during these designs was initially meant to be a smoker.

During the development of The Phantom Pain , a theory circulated online that Chico , due to the trauma of his incarceration at Camp Omega , and the death of Paz in Ground Zeroes , underwent a sex change to become the female Quiet.

Konami employees expressed their surprise and humor at the theory in the sixth episode of the English version of Kojima Productions' webseries, Kojima Station , but chose to not confirm or deny it in order to avoid spoilers.

On September 11, , Kojima Station featured a short clip focused on Quiet. The clip revealed that Quiet possessed the ability to become invisible, shown by her vanishing while escaping from a Diamond Dogs helicopter, only to later reappear behind the soldiers onboard Mother Base.

On September 18, , during the TGS demo of The Phantom Pain , Quiet was shown to be one of many "buddy" characters available to the player during the course of the game.

When arriving at a location set by the player, she would contact the player via radio and hum to indicate that she arrived at the destination.

The demo also unveiled more of her abilities, more specifically she also possessed superhuman speed. During the demo, Kojima commented that Quiet had a weakness that tied into the story.

He also implied that the full extent of her abilities depended on her bond with the player, and that the player, depending on their actions, might never even meet her at all.

In an interview with Dengeki Online after TGS ended, Kojima stated that the concept behind Quiet's design was nudity, "a naked sniper," and reiterated his statement that her reason for looking this way would surprise the audience.

He also confirmed that Quiet was not Chico. Furthermore, he stated that characters in the game would question Quiet's appearance as well, and reiterated that she had the design for a reason.

In a later interview, Kojima confirmed that Quiet would not be the only character with supernatural powers. Finally, he revealed that Quiet and any other AI controlled buddy soldiers would not be played independently of Snake.

The Official PlayStation Magazine and Official Xbox Magazine confirmed that Quiet was one of four partners the player could select to accompany them on missions.

It also revealed that recruiting Quiet might have the downside of causing low morale among the troops at Mother Base.

Furthermore, it mentioned that chatter could be picked up about Quiet and her "bloody trail. In the first E3 trailer for The Phantom Pain , Venom Snake and Quiet are shown being attacked, presumably by the Parasite Unit , leading to their helicopter crashing, rendering Quiet unconscious, and Snake has to carry her away from the fight.

In the second E3 trailer, Quiet and Snake are briefly shown sparring at Mother Base with a knife, holding her own against Snake in melee combat.

It was also shown that she had a positive relationship with Snake, as she lit his cigar by shooting it with her rifle, with Snake showing his approval.

According to Kojima's notes in the Piggyback Collector's Edition Guide's art gallery, Quiet's role is that of a strong and impressive character that is nonetheless defined by her failure: Specifically, how she failed to kill Venom Snake twice, with the player being prompted to ponder the implications of this, namely her emotional state and what she wished to accomplish, and whether her motives were truly vengeful in nature.

He also explains that the black marks around her eyes portray her inner emotions, particularly her combat vigilance, and inferred that Code Talker has similar marks that appear and signify his emotional state.

There is an unlockable Easter egg where Quiet will sunbathe on Mother Base. Whether this is torture intended to break her isn't elaborated on.

There was a severe glitch in the game where, if Quiet was used for Missions 29 and 42, it would cause the game to crash and potentially corrupt the save data.

Konami issued a warning to players that they shouldn't use her in those missions until a solution could be offered.

Although Quiet's Mother Base entry does not list any languages, she is confirmed to be fluent in English and Navajo. Quiet can be seen at the Diamond Dogs ceremony celebrating global nuclear disarmament, in a cutscene that is unlocked once certain conditions are met in the online FOB system.

These names are only used in the game's Russian language subtitles, as the English audio track is used instead of new Russian voice acting, and the "Tixij" line remains in the Russian version, despite its technical inaccuracy.

Defeating Quiet can be a bit of a challenge. If she moves, the marker disappears. But her movements leave a trail of dirt movement if the player keeps an eye out for that, they can find her easily.

She can also be easily beaten if the player marks her and does a supply drop directly on her. If the player rather defeats her straight forward, having DD is a good way to spot her.

It should be noted that dropping a supply drop on her is much harder in Extreme Cloaked in Silence, as she will move before the supply drop lands. A risky way of preventing her from leaving is to jump in and out of cover to keep her distracted until the supply drop lands.

It should also be noted that she also takes less damage from the supply drop in Extreme. An easy way to take her out in Extreme is to call a sleeping gas bombardment and have go at her current position, as it does a significant amount of stamina damage to her.

Oddly, despite it qualifying as taking her out non-lethally, it does not achieve the mission task of taking her out non-lethally.

Quiet can be acquired as a Buddy after completing Mission 14 "Lingua Franca" and then completing a side mission given by Ocelot after a certain amount of time has elapsed.

Upon visiting Quiet in her cell, after receiving the call from Ocelot, Ocelot will inform the player of Quiet's unique physiology and the abilities and disabilities that it entails.

Afterwards he will also inform the player that her presence on base is affecting morale and suggests you take her on missions.

Quiet can then be selected as a buddy in mission prep. Depending on her approval rating, Quiet's reaction to the player on the chopper can range from defiant, unfriendly, and cold at the lowest levels to affectionate, flirtatious, and friendly at the highest.

Quiet has 2 main abilities, "Scout" and "Attack. Equipping her with the Guilty Butterfly, which fires tranquilizer rounds, makes it ideal to recruit soldiers as the player just has to hide and let Quiet take them out.

The Guilty Butterfly, however, is not powerful enough to penetrate a helmet. This can lead to the soldier being shot at to alert all nearby personnel.

Higher ratings will also mean outfits and sniper rifles can be unlocked. Scout will have Quiet go and recon a location the player has designated and locations of people and military equipment will be marked as she finds them.

Once she has completed scouting, Quiet will automatically enter attack mode. In attack mode, she will move to a designated vantage point and her green laser will become visible, either pointed at the player or a target in the center of the player's field-of-view.

If the player is not visible from Quiet's vantage point, she will target a random enemy. When commanded, Quiet will shoot any enemy the player designates via focusing the camera on them and selecting "Kill Target" in the command menu.

Additionally, Quiet will shoot anyone she sees who spots the player. This can make recruiting somewhat troublesome because even if the player manages to grab the target, she can still shoot them in the head if they aren't fast enough, unless the Guilty Butterfly is used.

When equipped with the Sinful Butterfly sniper rifle, Quiet can snipe enemy helicopter pilots destroying it instantly. The rifle is so strong, it can penetrate helmets and armor.

Quiet's bond level can be increased in the following ways:. In order to access Quiet's more advanced equipment, the player must raise her bond level over certain milestones, in addition to purchasing it from the "Development" section on their iDroid.

Quiet's behavior and poses in her cell in Mother Base and the ACC depend on her bond level with the player.

These are useful for determining the player's bond level with Quiet. Quiet's default outfit is called Naked, but as the player's bond with her increases, they can develop other outfits for her.

An alternate uniform called Sniper Wolf can be developed after Mission 42 has been completed. Her initial departure can be prevented, if the player uses the Butterfly Emblem, preventing the mission from starting.

It does not bring her back after the mission is completed. The player can also choose to kill Quiet after the sniper duel instead of recruiting her, though recruiting her is the canonical choice.

Quiet remains listed as MIA on the Mother Base development menu after Mission 45, although the Piggyback Guide developed in conjunction with Kojima Productions states that she died presumably from heat stroke or dehydration.

When instructed to sing in character for Quiet's final scene, Stefanie Joosten was told that, heartbroken, she would "open her mouth and sing In the game it's not clear.

Using the Butterfly Emblem, and keeping Quiet past Episode The Man Who Sold the World will cause conversations between Diamond Dogs recruits on Mother Base to change, with some older members seemingly coming around to her presence on the base.

If one plays her departure mission after this, the conversations will revert to their initial versions, and eventually, they will cease altogether.

With the release of the Version 1. The player needs to complete Mission Cloaked in Silence six times in a row without killing or leaving Quiet, to unlock a special version of the mission titled [Reunion]: Cloaked in Silence.

Completing the [Reunion] version of the mission will have Quiet return permanently to Diamond Dogs with all of the equipment she had at the time she left.

However, there are no new cutscenes upon her return; only the original Cloaked in Silence cutscenes will play.

Oddly, this sequence can be repeated after completing the main story, and reuniting with her, however, it cannot be triggered if the player uses their custom Medic model, and can only be done as Venom Snake.

If the player stays outside on missions or side ops for a long time without showering, and come back to base with Quiet as a Buddy, they will trigger an Easter egg animation where Quiet stops Ocelot from pouring water on them, and takes the player to her holding cell to give them a personal shower.

Once the player has captured her and if the birthday celebration cutscene is triggered, a special cutscene occurs where Quiet shoots a box of cigars to spell out "HBD" meaning "Happy Birthday" and fires once more to light Venom Snake's cigar.

Her victory pose when successfully infiltrating an FOB has her clasping the back of her head and outstretching her arms in a suggestive manner, similar to her pose in when interacting with Venom Snake in the rain.

Although Quiet herself does not appear in Metal Gear Survive , the player when creating the Captain 's appearance early into the game can have the character resemble Quiet via a mod.

While Quiet herself does not appear in the IDW Sonic the Hedgehog comic book series, the character Whisper the Wolf , while primarily based on Sniper Wolf, had elements of Quiet's character included with her, including her rarely speaking above a whisper.

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